I've covered a fair number of Die Hard games so far, but if there's one game that doesn't seem to get the love that it deserves, it's Die Hard: Nakatomi Plaza. Published in 2002 by Sierra Entertainment, it was the first and only game to actually attempt to re-create the plot of the original film in video game form. Die Hard Trilogy 2 - Viva Las Vegas SLUS-01015 DOWNLOAD ROM. Game Title: Die Hard Trilogy 2 - Viva Las Vegas SLUS-01015 Rating: 5/5 ★★★★★ Console: PSX File Size: 307.3MB (Download Emulator). Download full Die Hard Trilogy 2: Viva Las Vegas: Download (392 MB) Die Hard Trilogy 2: Viva Las Vegas screenshots: A little crazier and zanier than the original, Die Hard Trilogy 2: Viva Las Vegas is enhanced by better use of 3D acceleration, more realistic sounds, faster gameplay and an interesting plot. Sticking with the same formula of a.
> >
Die Hard: Nakatomi Plaza
4.24 / 5 - 31 votes
Description of Die Hard: Nakatomi Plaza Windows
Read Full Review
Die Hard: Nakatomi Plaza sucks. All that follows is exposition thereon.
For those still interested, the game is based on the first film of the Die Hard series, in which cunning Alan Rickman takes over the state-of-the-art Nakatomi Plaza building as part of a deeply devious robbery, and only Bruce Willis, there to meet his separated executive wife, can stop the faux terrorists. It's a great action flick noted for a stonking villain, displays of ingenuity on both sides, pulse-pounding set pieces and an all-too human hero who gets hurt and tired and frustrated rather than simply displaying the traditional action-hero square chin and invulnerability. Sadly, all these points are missing from the game.
Looks and Sounds
Die Hard: Nakatomi Plaza is a first-person shooter using the versatile Lithtech engine, backbone of such fine offerings as No-One Lives Forever and Alien vs. Predator 2. Here, though, little is done with it. Detail is low, animation poor, characters blocky - in the wake of Return to Castle Wolfenstein and Medal of Honor, Die Hard looks crude. It doesn't help that the entire game is set in an office block, which means the environments are limited to plush offices, not-so-plush offices, offices-that-aren't-finished-yet, sewers (because it's not an FPS without them), a laboratory, a roof and a parking lot. What's more, the Nakatomi interior designers favour the ever-so-interesting colours of white, grey and beige, making these environments both boring and repetitive, and the trick the game pulls later on, of making you blunder around levels in the dark doesn't spice things up any.
If a game is going to be based around a restricted environment, something else needs to take up the slack. There must be action to keep up the pace and tight plotting to keep you guessing. Half-Life, one of the best shooters ever, is set entirely in a very functional research base and yet works brilliantly. Die Hard: Nakatomi Plaza doesn't.
Characters are poor, too, with jerky animation and low polygon counts. Sierra apparently don't have the rights to use the likenesses of Bruce Willis or Alan Rickman, and to prevent glimpses of Mr Willis, the game is careful to exclude him from cutscenes and restrict itself to first-person view when he would be present in a shot. To make entirely sure the copyright on Bruce's face is sacrosanct, the mirrors in the bathrooms don't reflect, which is a bit of a surprise in this day and age.
When fire, destroyer of cities and bane of civilisation, is called upon to play a role, it is here acted by disastrously animated wibbly-wobbly orange stuff. It looks stupid, and rather fails to inspire the terror that a blazing inferno in a confined space ought.
The sound is fine. Guns go budda-budda, bad guys shout things from a rather limited selection in German-ish accents and fire crackles. The context-driven music is okay, but nothing exceptionally notable or unworthy.
However, not since the otherwise spiffy No-One Lives Forever has a game suffered from such dull, turgid, drawn-out interruptions to game play. All are displayed using the game's uninspired graphics, in which ridiculously polygonal characters open and close their mouths in bland mid-distance shots while dialogue is played. It's often difficult to work out what's actually going on in them, and who's meant to be who. None of the film's tension is carried over to the cutscenes, which, instead of advancing the plot, suck away any glimmerings of tension as effectively as the very voids of space itself.
Story and Mission
Die Hard: Nakatomi Plaza bases itself on the film with near-fanaticism. Assuming you've seen the film (and surely everyone has) you'll know all the plot twists and all the set-pieces, which neatly excludes one reason to play all the way through. Sometimes you'll need to rely on knowledge of the film to progress: unless you remember that at one point McClane used a fire hose to jump off a roof, you'll spend a frustrating period running around trying to work out what the hell you're meant to be doing while dying over and over again.
In order to pad things out, a few new events have been added, which are a mixed bag. There's a nice section down in the parking lot escorting Argyle to a safe place, a section helping a SWAT team, and a Towering Inferno moment when you have to guide a hostage through a level as fire spreads, which would have been a lot more fun if aforementioned hostage wasn't so cripplingly stupid. The new sewers and labs, however, are dull. There's also a suspension of disbelief issue brought about by the conventions of FPS games. Instead of Hans Gruber and his hand-picked team of ten or so terrorists, we have Hans Gruber and his hand-picked team of two or three hundred terrorists... at one point John tells officer Powell over the radio that the terrorists are down by one, despite the fact you've gunned your way through about thirty of them by that point.
The game also suffers from obscure mission objectives. Generally, the only way to tell what you're meant to be doing at any one time is to press the 'O' key to bring up a list - rarely does the game content give you any guidance. Even the listed objectives are often unhelpful and apparently random ('Jump off the roof' being my particular favourite - I did. I died.).
Gameplay
Die Hard: Nakatomi Plaza attempts to add a couple of minor innovations to the standard FPS setup, but both end up being rather pointless. As well as a health bar you have to account for stamina and morale. Your stamina falls as John runs, jumps and otherwise exerts himself, and once depleted he can't do any of that stuff anymore. Unfortunately, stamina hardly ever comes into play during shootouts, where exertion consists mostly of leaning slowly from behind a wall, and instead kicks in when you have cleared the level but are running around looking for the way out. Its main function, then, is to slow down gameplay. The morale bar drops as you take damage and find yourself in dire straits, and has no perceivable effect whatsoever. Compliments, though, on the complete absence of jumping puzzles, which are never a good idea in games that don't let you see your feet.
Enemies have fairly basic AI which lets them lean around corners and otherwise make decent use of cover, and sometimes roll across the floor to thwart your aim, but they don't co-operate in any perceptible way and have a tendency to stand there firing blankly as you charge towards them. There's a modest selection of weapons available: a pistol, an MP5, an M16, a sniper rifle, a heavy machine gun and flash grenades. You'll use the MP5 to the near-exclusion of all else, because ammo for it is plentiful while being scarce for the other weapons.
There are a few unforgivably maddening moments. Certain scripted events, like a firefight between the terrorists and SWAT team, would be much more effective if it did something to hide the fact that the terrorists are invincible (found out by sniping 35 rounds into the head of one of them). Progress cannot be made unless you follow a specific course through the level, then amusingly witness the last of the untouchable terrorists go down just as you round a corner. While I'm a fan of cinematic moments in games, they should blend with the surrounding action (cf. Half-Life), and not be clumsily and restrictively imposed on the gamer.
Oh, and the dramatic final confrontation with the hostage-holding Gruber is rendered somewhat farcical when Gruber's apparently iron-skulled head allows him to withstand multiple high-velocity rounds with barely an 'ouch'. At one point it's possible to wander round behind Hans and shoot him in the back without fear of hitting Holly. The game couldn't handle such underhanded tactics, though, as Hans left Holly, who continued to act as if being strangled, and backed off towards the window, still acting as though he had a hostage. I emptied a few dozen rounds of ammo into him, but he didn't seem to mind.
Conclusion
Die Hard Trilogy Ps1 Rom Download
Die Hard: Nakatomi Plaza is likely to appeal only to FPS fans desperate for a fix. The game is well behind its peers in execution and presentation, and fails to do anything interesting with the Die Hard license. In its favour, it should be retailing at a cheap and cheerful £19.99, which is a move towards reasonability for a game with no multiplayer support that will take shy of ten hours to play through to the end. On the whole, an eminently forgettable title that will do nothing for the reputation of film tie-in games.
Review By GamesDomain
External links
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Wraithchylde2020-08-260 point
Can't get the game to start, have the original disc, and even tried the download here, patched, and cracked, will not start. Any ideas?
GoldenWolfe2020-07-25-1 point
Eh its repeditive and terrible
Blackheart2020-05-030 point
Im using win 7 64bit.... even i mount it in power iso its still looking for the CD
Durukan2020-04-160 point
Now i have a machine gun! HO HO HOO :)
Clyde3D2020-04-010 point
There is an 'improvement' mod for this game at moddb! copy and paste this into your browser: https://www.moddb.com/mods/die-hard-improved-edition
Bruce Willis2019-11-20-2 points
I'm Bruce and I loved killing innocent people in this game.
Camo2019-08-181 point
Die Hard Trilogy 2 Download Pc
RETRO_SWEDE Run it in Windows 10 by mounting the img in File Exporer.
retro_swede2019-08-131 point
I am not sure how to get this game running. An .img file is included in the download folder. I opened it up on an old windows xp computer and ran it using magicDisc to run it as a virtual disc and I installed the game. I can get the start dialog running with autorun.exe and I click play but then nothing happens. any tips?
Bob2019-01-190 point
Nice homage to the film. Not a bad game.
vong2019-01-101 point
Goooood, Willis.
Die Hard Trilogy 2 Download
Write a comment
Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Die Hard: Nakatomi Plaza (Windows), read the abandonware guide first!
Download Die Hard: Nakatomi Plaza Windows
We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!
Just one click to download at full speed!
Windows Version
Game Extras
Various files to help you run Die Hard: Nakatomi Plaza, apply patches, fixes, maps or miscellaneous utilities.
Similar games
Fellow retro gamers also downloaded these games:
Prince of Persia
DOS, Mac, Genesis, Master System, Game Gear, Amiga, Amstrad CPC, Atari ST, Apple II, TurboGrafx CD1990
A little crazier and zanier than the original, Die Hard Trilogy 2: Viva Las Vegas is enhanced by better use of 3D acceleration, more realistic sounds, faster gameplay and an interesting plot. Sticking with the same formula of a three-in-one package, the results are obvious: the engine is almost entirely revamped -- almost. Furthermore, poor controls in some areas as well as a few glitches are not to be overlooked. Though the game boasts better AI and a bit of stealthy adventure, it's still no Syphon Filter.
Fox Interactive seems bent on reviving the Die Hard Trilogy craze, which helps Bruce Willis a lot since his likeness is even more apparent with our 3D polygonal hero. However, a second trilogy in the theaters does not exist; not even a fourth Die Hard sequel! So it doesn't make sense in that regard and can probably confuse those who don't know much about movie history. Instead we get a different story altogether, which takes place in Las Vegas this time. It's a good set-up and has some interesting CG cut-scenes (although a limited amount that don't last long). The biggest difference between this sequel and the original is the major facelift.
While the first Die Hard Trilogy had some of the ugliest 3D characters and textures ever seen in a computer game, there is a significant improvement in the sequel. No longer do they look like square pieces of garbage bags; they now actually look more human. However, despite the enhanced textures, it could have looked even better considering the graphics technology available. There are some pretty cool effects like smoke clouds, transparencies, fade-in, motion trailing, explosions, dynamic lighting and lens flare. Frame rate got a bump up in the smoothness factor while increased speed, a few separate camera angles and numerous bosses provide some real challenge. There are more weapons and items as well as the usual familiar stuff.
The sounds are Dolby Surround with better effects overall. The voiceovers are also done well, as is the music (now performed by Lil' Zane, Black Rob and Tony Touch). Strangely enough, the CD is completely in use while you're playing the game. The installation doesn't copy many files to the hard drive at all, so if you have a slow CD-ROM you're out of luck. However, the developers pulled it off pretty well considering it's all on CD and doesn't really affect the game whatsoever.
Several new features add to the realism of the game, including the option to enable or disable blood. Like Virtua Cop and Syphon Filter, it's not that gory. The most violence in that respect takes place in Extreme Driving mode where there's 'opportunities' to run over people, just like in the original game. Controls are customizable, but unfortunately there's no 180-degree turn around button in Third-Person mode. As well, the Sharp Shooter mode is pretty tough to beat using a Gamepad or joystick. Act Labs' own SGA PC Light Gun, which is made specifically for games of this type, are a better option for accuracy. And the Extreme Driving mode consists of the worst controls for a driving game. Overcompensation, stiff turning and lack of a 180-degree spin only serve to frustrate the player. All of these problems are really astounding and impact the gameplay big time.
Power-ups are aplenty and in bountiful abundance, yet missing in areas that could be crucial to your survival. However, there are objects that need to be explored in search of hidden goodies, such as breaking soda machines (remind you of Fighting Force 2?) or activating switches to open jail cells. Saving up on some items that go into your inventory is a good idea if you want to live.
You'll go out with a bang in Die Hard Trilogy 2: Viva Las Vegas if you learn to overcome some of the problems. It's no piece of cake but it's pretty fair in general. Those fans of the action-oriented genre and those who dig the movie series are going to give this one a whirl, while those who are just casual action game enthusiasts could at least get a closer look before they Die Hard. And no, there's no Elvis Presley end boss.
Graphics: The visual onslaught in this sequel is much better than the original Die Hard Trilogy, with better video, better polygonal characters and more realism. It could have used more CG cut-scenes but better yet, have some in-game cut-scenes as well. The textures are improved but aren't as good compared to other games released at that time.
Sound: Audio is enhanced by Dolby Surround sound and music is another intricate part of the game. The voice of John McClane bears an uncanny resemblance to Bruce Willis himself!
Enjoyment: The gameplay is pretty good and there is enough incentive to go through it after you keep dying. But the poor controls, particularly in the Extreme Driving mode, are horrible. The game becomes much harder, not because of challenge, but because you've lost control!
Replay Value: There's enough incentive to replay the game a few times to build up that adrenaline rush. After that however, it might get a little stale.
People who downloaded Die Hard Trilogy 2: Viva Las Vegas have also downloaded: Die Hard Trilogy, Die Hard: Nakatomi Plaza, Die Hard 2: Die Harder, Evil Dead: Hail to the King, Disney's Donald Duck: Goin' Quackers, Evil Dead: Regeneration, Dino Crisis 2, House of the Dead, The